Module Reference · Space & Stereo
Doubler
The Doubler stacks two, four or six detuned, delayed voices around the dry signal for instant thickness - the classic vocal-double sound without cutting another take. Detune, delay and width set the size of the crowd; drift with adjustable randomness keeps the voices moving like people instead of an LFO.
What keeps it professional is the anchoring: the dry center stays at full strength, transient width reduction pulls the voices in on every hit so consonants stay focused, and voice filters plus a low guard keep the double out of the mud.
Why it hits different
The GhostWare take.
- Randomized drift makes voices human, never robotic.
- Transient anchoring keeps the center solid on every consonant.
- Voice filtering and low guard - thickness without the smear.
In the shot
Reading the panel.
-
1
VOICE MAP
Where each doubled voice sits in time.
-
2
WIG / WET METERS
Micro-motion and wet level at a glance.
-
3
DOUBLE DECK
Delay, detune, width, anchor and voice count.
Control Showcase
Every control, explained.
11 controls, named exactly as they appear in the plugin.
How many doubled voices are added: 2, 4 or 6.
Base offset of the voices from the dry signal.
Pitch offset of the voices, in cents - the core of the doubler thickness.
Slow movement of each voice's timing so the double sounds human.
Stereo spread of the voices.
Level of the dry center against the voices - keep it high for a solid lead.
Narrows the voices on transients so hits stay focused.
High-passes the voices to keep the double out of the mud.
Low-passes the voices for a softer blend.
Randomizes the drift so voices never move in lockstep.
Keeps frequencies below this point out of the doubling.