Module Reference · Space & Stereo

Reverb / Space

Reverb / Space carries eleven algorithms: the bread-and-butter Room, Chamber, Hall, Plate and Ambience, the effect classics Nonlinear, Gated and Reverse, and the modern trio Shimmer, Cloud and Freeze. One module covers a vocal plate, an 80s gated snare and an infinite pitch-spiraling drone.

The tail is fully sculptable: independent low and high decay multipliers, diffusion, early-reflection level, tail drive for density, and modulation with its own rate. Built-in ducking blooms the space between phrases, and Freeze locks a tail forever - in Static or slowly Evolving mode.

Reverb / Space module editor in GhostInTheMachine
REVERB / SPACE MODULE SCREENSHOT INCOMING
ACTUAL UI · REVERB / SPACE MODULE CLICK TO ENLARGE

Why it hits different

The GhostWare take.

  • Eleven algorithms, including Shimmer with adjustable pitch interval.
  • Ducking and gating built in - no extra plugins to tame the tail.
  • Freeze with an Evolving mode for living, infinite drones.

In the shot

Reading the panel.

  • 1
    ALGORITHM GRID

    Eleven spaces from Room to Freeze - one click each.

  • 2
    DECAY ENVELOPE

    Early reflections and tail drawn live.

  • 3
    SPACE DECK

    Size, decay, tone, shimmer and freeze mode.

Control Showcase

Every control, explained.

27 controls, named exactly as they appear in the plugin.

Mix 0 to 100 % (default 25 %)

Blend between the untouched signal and the processed one.

Size 0 to 100 % (default 50 %)

Dimensions of the space, from a closet to a cathedral.

Decay 0 to 100 % (default 50 %)

How long the tail rings out.

Pre-Delay 0 to 200 ms (default 10 ms)

Gap before the reverb starts - keeps the dry signal clear in front of the space.

Tone 1000 to 20000 Hz (default 8000 Hz)

Overall brightness of the reverb.

Low Cut 20 to 500 Hz (default 120 Hz)

Keeps the tail out of the low end below this frequency.

High Cut 2000 to 20000 Hz (default 12000 Hz)

Rolls the tail's top end above this frequency.

Width 0 to 100 % (default 100 %)

Stereo width of the reverb.

Modulation 0 to 100 % (default 20 %)

Movement inside the tail for lush, chorused decay.

Freeze on / off

Holds the current tail infinitely.

Mode

Eleven algorithms: Room, Chamber, Hall, Plate, Ambience, Nonlinear, Gated, Reverse, Shimmer, Cloud and Freeze.

RoomChamberHallPlateAmbienceNonlinearGatedReverseShimmerCloudFreeze
Diffusion 0 to 100 % (default 70 %)

How quickly echoes blur into a smooth wash.

Early Refl 0 to 100 % (default 35 %)

Level of the early reflections that define the room's character.

Low Decay 25 to 200 % (default 100 %)

Decay multiplier for the lows - under 100% tightens the bottom of the tail.

High Decay 25 to 200 % (default 100 %)

Decay multiplier for the highs - over 100% keeps the top ringing.

Ducking 0 to 100 % (default 0 %)

Ducks the tail while the dry signal plays so the space blooms between phrases.

Gate 0 to 100 % (default 0 %)

Classic gated-reverb chop on the tail.

Shimmer 0 to 100 % (default 0 %)

Amount of pitch-shifted signal recycled into the tail.

Shimmer Pitch -12 to 24 st (default 12 st)

Interval of the shimmer, classically +12 semitones.

Late Level 0 to 100 % (default 100 %)

Level of the late tail against the early reflections.

Duck Attack 0.5 to 50 ms (default 2 ms)

How fast ducking engages.

Duck Release 50 to 1000 ms (default 120 ms)

How fast the tail recovers after ducking.

Gate Hold 0 to 500 ms (default 0 ms)

How long the gate stays open after the signal drops.

Gate Release 0 to 1000 ms (default 0 ms)

How fast the gated tail closes.

Freeze Mode

Static holds the frozen tail perfectly still; Evolving lets it slowly shift.

StaticEvolving
Tail Drive 0 to 12 dB (default 0 dB)

Saturates the tail for density and grit.

Mod Rate 0.05 to 2 Hz (default 0.5 Hz)

Speed of the tail modulation.