Module Reference · Saturation & Character
Saturation
Saturation is the deepest color stage in the rack: eighteen drive types spanning tape, tube, console, transformer and diode emulations through soft and hard clipping, fuzz, bit crush, outright Destroy, and a Wavefold shape that bends peaks back on themselves for buzzy, synth-like harmonics. Bias, Symmetry, Fold and Rectify shade the harmonic flavor; pre-tilt and post-shelves aim the drive at the frequencies you choose and finish the tone.
Then it goes places most saturators do not: a multiband mode with per-band drive, a feedback path with its own tone filter for compounding amp-like grit, transient ducking so hits stay clean while tails burn, and a dynamic mode - including a Memory character that reacts to recent level history - so the distortion breathes with the performance.
Why it hits different
The GhostWare take.
- 18 drive algorithms - one module covers warmth to annihilation.
- Dynamic and Memory modes make the drive respond to the playing.
- Multiband drive, feedback and transient ducking for surgical filth.
In the shot
Reading the panel.
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1
SPECTRUM
Input spectrum with the drive emphasis overlaid.
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2
TRANSFER CURVE
The exact waveshape applied, updating with every knob move.
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3
DRIVE DECK
Character, oversampling, multiband and dynamics options.
Control Showcase
Every control, explained.
30 controls, named exactly as they appear in the plugin.
How hard the signal pushes into the saturation stage.
Leans the distortion onto one side of the waveform for a warmer, tube-like color.
Skews the wave shape positive or negative for different harmonic flavors.
Post-saturation tilt: darker or brighter.
Keeps everything below this frequency clean so bass stays solid while the rest saturates.
Tames harsh high-frequency hash generated by heavy drive.
Six macro voicings - Tube, Tape, Console, Digital, Warm, Aggressive - that reshape the whole stage.
Runs the distortion math at 2x or 4x internal resolution to reduce harsh digital artifacts (aliasing). Off is cheapest on CPU, 4x is cleanest.
Compensates output level as drive increases so loudness stays comparable.
Final level trim after the module, for matching loudness when you compare.
The core waveshape: from Clean Warmth, Tape, Tube, Console and Transformer through Diode, Soft/Hard Clip, Wavefold, Fuzz, Lo-Fi, Bit Crush, Modern, Bass, Vocal, Drum and full Destroy.
Splits the signal into three bands so each range gets its own drive.
Low/mid split point in multiband mode.
Mid/high split point in multiband mode.
Extra drive (or clean-up) for the low band in multiband mode.
Extra drive for the mid band in multiband mode.
Extra drive for the high band in multiband mode.
Softens the transfer curve so even hard shapes bend instead of snap.
Bends peaks back on themselves (wavefolding) for buzzy, synth-like harmonics.
Flips the bottom half of the waveform upward for gritty octave-up artifacts.
Tilts the tone before the saturator so drive lands on the frequencies you choose.
Pivot frequency for the pre-tilt.
Low shelf after the saturation for final weight.
High shelf after the saturation for final sheen.
Feeds saturated output back into the input for compounding, amp-like grit.
Filters the feedback path so the regeneration stays focused.
Dynamic saturation: Compress rides drive down on peaks; Memory reacts to recent level history for a breathing character.
How strongly the dynamic mode modulates the drive.
Briefly reduces saturation on transients so hits stay clean while tails stay dirty.
A hard output ceiling: nothing leaves the module louder than this.