Module Reference · EQ & Dynamics
Bass Control
Bass Control is the low-end command center. Its Perceived engine generates harmonics that read as bass on laptop speakers and earbuds; its True Sub engine synthesizes a real sub-bass locked to the source; run Both and small speakers hear weight while big systems feel it.
Around the generators sit the discipline tools: a mono-maker below your chosen frequency, cleanup high-pass, dynamic low-end leveling, and Kick Duck - feed the plugin's sidechain input your kick and the bass automatically ducks out of its way with an adjustable release. The eternal kick-versus-bass fight, settled inside one module.
Why it hits different
The GhostWare take.
- Perceived and true sub engines, separately mixable.
- Kick Duck rides the bass around your kick from the sidechain input.
- Punch, mono-making and dynamic control keep the low end club-safe.
In the shot
Reading the panel.
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1
LOW-END CURVE
The shaped bass response with its focus node.
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2
ENV / SUB METERS
Envelope activity and generated sub level.
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3
BASS DECK
Focus, harmonics, sub, kick-duck and dry-bass blend.
Control Showcase
Every control, explained.
14 controls, named exactly as they appear in the plugin.
What builds the low end: Perceived (harmonics that read as bass on small speakers), True Sub (a real synthesized sub) or Both.
The fundamental frequency region the module locks onto.
Level of the generated harmonics for perceived bass.
Level of the synthesized sub.
Adds a transient snap to the low end.
Collapses everything below this frequency to mono.
Cleans rumble below this frequency. 0 disables.
Turns down the original bass so the generated low end can replace it.
Color of the harmonic stack: Medium, Rich or Dark.
How fast the sub envelope lets go after each note.
Length of the punch transient.
Dynamically controls low-end level so it stays consistent.
Kick-duck: how hard the bass ducks when the sidechain input (your kick) hits.
How fast the bass returns after each kick duck.