Module Reference · EQ & Dynamics

Transient

The Transient shaper separates every sound into hit and tail, then hands you both on independent knobs. Push Attack for impact or soften it for smoothness; stretch Sustain for room and ring or pull it down for tight, dry drums. Punch adds weighted low-mid impact and Snap sharpens the first milliseconds of each hit.

The detector is fully tunable - peak or RMS, sensitivity, frequency focus, adjustable attack and sustain windows, and a noise floor so quiet passages never trigger. A split frequency protects the bass from shaping, and the external Trigger input lets one sound's hits shape another's envelope.

Transient module editor in GhostInTheMachine
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Why it hits different

The GhostWare take.

  • Punch and Snap go beyond plain attack/sustain shaping.
  • A split-frequency guard keeps low end solid while you hammer the transients.
  • External trigger input: shape this track with that track's hits.

In the shot

Reading the panel.

  • 1
    ENVELOPE TRACE

    Detected attack / sustain envelope scrolling live.

  • 2
    SHAPE PAD

    Attack-vs-sustain crosshair: the current shaping at a glance.

  • 3
    SHAPER DECK

    Attack, sustain, punch, plus detector and trigger source.

Control Showcase

Every control, explained.

18 controls, named exactly as they appear in the plugin.

Attack -100 to 100 % (default 0 %)

Boosts or softens the initial hit of each transient. Positive is punchier, negative is rounder.

Sustain -100 to 100 % (default 0 %)

Boosts or shortens everything after the hit - the ring, room and tail.

Punch 0 to 100 % (default 0 %)

A weighted low-mid emphasis on the attack phase for extra impact.

Softness 0 to 100 % (default 0 %)

Rounds the shaped transients so extreme settings stay smooth.

Body -12 to 12 dB (default 0 dB)

Tone control for the sustain portion.

Mix 0 to 100 % (default 100 %)

Blend between the untouched signal and the processed one. 100% is fully wet.

Snap 0 to 100 % (default 0 %)

Sharpens the very first milliseconds of the hit for extra click.

Detect

Peak follows fast spikes; RMS follows the average energy.

PeakRMS
Freq Focus 0 to 100 % (default 0 %)

Biases detection toward higher frequencies so hats and snares trigger instead of bass.

Output -12 to 12 dB (default 0 dB)

Final level trim after shaping.

Atk Window 1 to 100 ms (default 20 ms)

How long the "attack" phase lasts before the sustain shaping takes over.

Sus Window 20 to 800 ms (default 150 ms)

How long the sustain shaping keeps acting after each hit.

Out Clip

A safety clipper on the output so boosted transients cannot overshoot.

OffOn
Sensitivity 0 to 200 % (default 100 %)

How easily hits are detected. Raise it for quiet material.

Split 0 to 2000 Hz (default 0 Hz)

Keeps everything below this frequency out of the shaping - protects bass. 0 disables the split.

Noise Floor -80 to -20 dB (default -80 dB)

Level below which the shaper stops reacting, so noise floors do not trigger it.

Noise Rel 50 to 1000 ms (default 250 ms)

How fast the noise gate re-arms after the signal drops below the floor.

Trig In

What triggers the shaper: Internal (the signal itself) or External (the sidechain input) - shape one sound with another's hits.

InternalExternal