Module Reference · Space & Stereo

Delay

The Delay is the flagship. Its Taps engine is a canvas: up to 16 taps, each with its own time, level, pan, high/low filters and up to +-24 semitones of pitch. Taps read as note values, sync to the host and re-scale when the session tempo changes; multi-select a group and move, scale or spread it as one gesture, then fan the whole cloud across the stereo field with a single Spread knob.

The feedback ecosystem is just as deep: cross-feedback between channels, a limiter inside the loop for controlled self-oscillation, drive, diffusion (in-loop or wet-only), tape-style wow, freeze, and Shimmer pitch that shifts the loop every pass for spiraling octave trails. Ducking with adjustable attack and release keeps it all out of the vocal's way.

Delay module editor in GhostInTheMachine
DELAY MODULE SCREENSHOT INCOMING
ACTUAL UI · DELAY MODULE CLICK TO ENLARGE

Why it hits different

The GhostWare take.

  • Sixteen taps with per-tap pitch - sketch echo melodies, not just repeats.
  • Tempo-native: taps re-scale when the session tempo changes.
  • Shimmer feedback and an in-loop limiter for self-oscillation you can ride.

In the shot

Reading the panel.

  • 1
    SYNC BAR

    Tempo sync, snap and quantize for the tap grid.

  • 2
    TAP LANE

    Sixteen taps: ALT-click adds, drag to sculpt echoes.

  • 3
    ECHO / LOOP / DUCK

    Feedback-path meters.

Control Showcase

Every control, explained.

23 controls, named exactly as they appear in the plugin.

Time L 1 to 2000 ms (default 350 ms)

Left delay time in milliseconds (Classic engine; the Taps editor supersedes this in Taps mode).

Time R 1 to 2000 ms (default 450 ms)

Right delay time in milliseconds (Classic engine).

Sync

Locks the timing to your session tempo at the chosen note value instead of free-running.

Off1/11/21/41/81/16
Feedback 0 to 110 % (default 35 %)

How much of the delayed signal is fed back for repeating echoes. Over 100% builds into self-oscillation.

Filter 200 to 20000 Hz (default 6000 Hz)

Low-pass inside the feedback loop - repeats get darker as they decay.

Width 0 to 200 % (default 100 %)

Stereo width of the wet signal.

Ducking 0 to 100 % (default 0 %)

Ducks the echoes while the dry signal is playing so repeats bloom in the gaps.

Ping-Pong on / off

Bounces the repeats between left and right.

Modulation 0 to 100 % (default 0 %)

Modulates the delay time for chorused, tape-like repeats.

Mix 0 to 100 % (default 30 %)

Blend between the untouched signal and the processed one.

Diffusion 0 to 100 % (default 0 %)

Smears each repeat toward reverb-like softness.

Drive 0 to 100 % (default 0 %)

Saturates the feedback path so repeats degrade musically.

Low Cut 20 to 2000 Hz (default 20 Hz)

High-passes the wet path to keep echoes out of the bass.

Wow 0 to 100 % (default 0 %)

Slow tape-style pitch drift on the delay line.

Freeze on / off

Locks the current loop contents and repeats them forever.

Spread 0 to 100 % (default 0 %)

Offsets left and right times for wider, looser echoes.

Engine

Classic is the stereo L/R delay; Taps is the 16-tap Delay Designer (new instances use Taps).

ClassicTaps
Cross Feed 0 to 100 % (default 0 %)

Feeds each channel's repeats into the opposite channel.

FB Limiter

A limiter inside the loop so runaway feedback stays controlled instead of exploding.

OffOn
Shimmer -12 to 12 st (default 0 st)

Pitch-shifts the feedback path each pass - the octave-up shimmer trick, or downward spirals.

Duck Attack 0.5 to 50 ms (default 5 ms)

How fast ducking clamps the echoes when the dry signal appears.

Duck Release 20 to 1000 ms (default 150 ms)

How fast the echoes recover after the dry signal stops.

Diff Pos

Where diffusion sits: In Loop smears more with every repeat; Wet Only smears once.

In LoopWet Only