Module Reference · EQ & Dynamics
Dynamic EQ
Dynamic EQ takes the four complaints every mix engineer mutters - mud, boxiness, harshness, brittleness - and gives each one a knob. Each control watches its own frequency region and cuts only when the buildup actually happens, leaving the signal untouched the rest of the time.
Sensitivity and Speed tune how eagerly all four bands react, Max Cut hard-limits how deep they are allowed to dig, and the cuts automatically get narrower as they get deeper, so even aggressive settings stay surgical. It is the fix-it EQ you can set in ten seconds and trust for the whole song.
Why it hits different
The GhostWare take.
- Problem-named bands: turn up "Mud Control", the mud goes away.
- Cuts happen only when the problem is present - the tone stays alive.
- Cuts get narrower as they get deeper, so even big moves stay invisible.
In the shot
Reading the panel.
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1
CURVE + NODES
Four dynamic nodes that duck their band only when it misbehaves.
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2
BAND TRIMS
Mud, Box, Harsh and Brittle amounts, live in dB.
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3
BANDS + DETECTION
Per-band knobs plus sensitivity, speed and max cut.
Control Showcase
Every control, explained.
11 controls, named exactly as they appear in the plugin.
Dynamically cuts low-mid mud (around 250 Hz) only when it builds up.
Dynamically cuts boxiness (around 500 Hz) when it appears.
Dynamically tames harshness (around 3 kHz) on loud moments.
Dynamically softens brittle top end (around 8 kHz) when it spikes.
How easily the bands react - the master threshold.
Overall reaction speed of all four bands.
The deepest cut any band is allowed to make.
RMS reacts to average energy; Peak reacts to spikes.
Adds a gap between where a band engages and where it lets go, so it stops fluttering around its threshold.
Makes each band narrower as it cuts deeper, so big cuts stay surgical instead of scooping tone.
Links the bands so they partially move together.