Module Reference · EQ & Dynamics
Surgical EQ
Surgical EQ is the scalpel. Four bands cover 20 Hz to 20 kHz with bell, shelf, notch, pass, band-pass and tilt shapes - and every band can go dynamic, ducking or lifting itself in response to the signal with its own threshold, attack and release. Each band can also target just the Mid (center), Side (width), Left or Right channel, which turns it into a mastering-grade problem solver for the center and the sides independently.
The editor speaks the same multi-select language as the rest of the plugin: rubber-band a group of nodes, drag them as one, duplicate a band with an ALT-drag. A zero-delay engine handles live tracking; a precision engine keeps every frequency perfectly time-aligned for critical mixdown work, at the cost of a little delay (linear phase).
Why it hits different
The GhostWare take.
- Every band is a full dynamic EQ - threshold, attack, release, up or down.
- Per-band center/sides/left/right targeting for real mastering moves.
- A zero-delay live engine and a time-aligned precision engine (linear phase) in one module.
In the shot
Reading the panel.
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1
ANALYZER + BANDS
Live analyzer with up to four surgical band nodes riding the curve.
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2
BAND INSPECTOR
Click any node and its full control set appears in this strip.
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3
GLOBAL DECK
Engine choice (instant or time-aligned precision), its resolution, and analyzer controls.
Control Showcase
Every control, explained.
48 controls, named exactly as they appear in the plugin.
Center frequency of band 1, anywhere from 20 Hz to 20 kHz.
Boost or cut for band 1, up to +-18 dB.
Width of band 1: low is broad, high is a narrow surgical notch.
Band 1 shape - Bell (peak), Low Shelf, High Shelf, Notch (deep cut), High Pass or Low Pass.
Center frequency of band 2, anywhere from 20 Hz to 20 kHz.
Boost or cut for band 2, up to +-18 dB.
Width of band 2: low is broad, high is a narrow surgical notch.
Band 2 shape - Bell (peak), Low Shelf, High Shelf, Notch (deep cut), High Pass or Low Pass.
Center frequency of band 3, anywhere from 20 Hz to 20 kHz.
Boost or cut for band 3, up to +-18 dB.
Width of band 3: low is broad, high is a narrow surgical notch.
Band 3 shape - Bell (peak), Low Shelf, High Shelf, Notch (deep cut), High Pass or Low Pass.
Center frequency of band 4, anywhere from 20 Hz to 20 kHz.
Boost or cut for band 4, up to +-18 dB.
Width of band 4: low is broad, high is a narrow surgical notch.
Band 4 shape - Bell (peak), Low Shelf, High Shelf, Notch (deep cut), High Pass or Low Pass.
Zero Latency is the classic instant-response engine; Linear Phase keeps every frequency perfectly time-aligned for precision work, at the cost of a little delay.
Precision of the Linear Phase engine: higher is more accurate in the lows but adds more delay.
Which channel band 1 affects: full Stereo, only the Mid (center), only the Side (width), or just Left / Right.
Extended shapes for band 1: Inherit keeps the normal Type, Band Pass isolates the band, Tilt pivots the spectrum around it.
Turns band 1 dynamic: how many dB the band is allowed to move in response to the signal. 0 keeps it static.
Level the signal must reach before band 1's dynamic action starts.
How fast band 1's dynamic gain reacts when the signal crosses the threshold.
How fast band 1's dynamic gain resets after the signal drops.
Dynamic direction for band 1: Down ducks the band when loud (de-ess style), Up lifts it when loud.
Which channel band 2 affects: full Stereo, only the Mid (center), only the Side (width), or just Left / Right.
Extended shapes for band 2: Inherit keeps the normal Type, Band Pass isolates the band, Tilt pivots the spectrum around it.
Turns band 2 dynamic: how many dB the band is allowed to move in response to the signal. 0 keeps it static.
Level the signal must reach before band 2's dynamic action starts.
How fast band 2's dynamic gain reacts when the signal crosses the threshold.
How fast band 2's dynamic gain resets after the signal drops.
Dynamic direction for band 2: Down ducks the band when loud (de-ess style), Up lifts it when loud.
Which channel band 3 affects: full Stereo, only the Mid (center), only the Side (width), or just Left / Right.
Extended shapes for band 3: Inherit keeps the normal Type, Band Pass isolates the band, Tilt pivots the spectrum around it.
Turns band 3 dynamic: how many dB the band is allowed to move in response to the signal. 0 keeps it static.
Level the signal must reach before band 3's dynamic action starts.
How fast band 3's dynamic gain reacts when the signal crosses the threshold.
How fast band 3's dynamic gain resets after the signal drops.
Dynamic direction for band 3: Down ducks the band when loud (de-ess style), Up lifts it when loud.
Which channel band 4 affects: full Stereo, only the Mid (center), only the Side (width), or just Left / Right.
Extended shapes for band 4: Inherit keeps the normal Type, Band Pass isolates the band, Tilt pivots the spectrum around it.
Turns band 4 dynamic: how many dB the band is allowed to move in response to the signal. 0 keeps it static.
Level the signal must reach before band 4's dynamic action starts.
How fast band 4's dynamic gain reacts when the signal crosses the threshold.
How fast band 4's dynamic gain resets after the signal drops.
Dynamic direction for band 4: Down ducks the band when loud (de-ess style), Up lifts it when loud.
Scales all band gains at once - a master intensity for the whole curve.
Visual tilt for the built-in analyzer so high frequencies read at a natural level. Display only.