Module Reference · Glitch & Destruction
Tape Stop
Tape Stop is the drop button: trigger it and the audio brakes to a halt like a real machine, with an adjustable stop time, curve and depth - full stops or dramatic dips. Auto Return spins back up automatically, with its own duration and curve for the restart.
The physics sell it: the signal darkens as the tape slows, wow and flutter shake the transport during the effect, motor noise rises underneath, and Low Preserve keeps the low end clean through the stop when the mix needs its floor. Sync locks stop lengths to musical values from half a beat to four bars.
Why it hits different
The GhostWare take.
- Separate stop and restart curves - the spin-up is as musical as the drop.
- Speed-linked damping and transport noise for machine realism.
- Low Preserve keeps the drop from swallowing your low end.
In the shot
Reading the panel.
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1
SPEED CURVES
Stop and restart trajectories about to be played.
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2
SPEED METER
Current playback speed.
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3
TRANSPORT DECK
Stop time, curve, trigger and auto-return.
Control Showcase
Every control, explained.
16 controls, named exactly as they appear in the plugin.
How long the tape takes to slow to a stop.
Shape of the slowdown: linear braking to steep exponential drop.
How far the stop goes - 100% is a full halt, less is a dramatic dip.
Locks the timing to your session tempo at the chosen note value instead of free-running.
Fires the tape stop. Automate this for drops.
Automatically spins back up after the stop completes.
Keeps the low end running clean through the stop.
Smooths the pitch trajectory of the stop.
How long the spin-back-up takes. 0 snaps back instantly.
Shape of the spin-up.
Adds wow to the transport during the effect.
Speed of that wow.
Adds flutter during the effect.
Speed of that flutter.
Darkens the audio as the tape slows, like a real machine.
Transport/motor noise level during the stop.